Cthulhu: Death May Die is a mission-based dungeon-crawl style board game designed by Rob Daviau and Eric M. Lang. Last week I got the chance to play a Tabletop Simulator version of the game someone had created within the Steam community workshop. Cthulhu: Death May Die is an adventure game that is played in missions or episodes. Each mission has the same basic formula – Disrupt the ritual and then destroy the Great Old One who emerges. I'm not going to get into the detailed description of how to play. If you'd like to read more about it on Board Game Geek, click here. I would like to focus on the Tabletop Simulator experience and share photos from the gameplay. Playing community created games from the workshop on Tabletop Simulator can be a mixed bag. Some games are just not well constructed, while others have put in a lot of time and effort to not only recreate a board game experience, but also add some simple scripts to make the game a bit quicker/easier to play. My group's experience playing Cthulhu: Death May Die was more of the latter. Our group of four had one experienced player who taught the other three of us how to play in probably about twenty minutes. We truly were able to start playing very quickly and most everything made sense. This online implementation of the game also includes the rulebook which sat on the table for easy reference. Each mission, when selected, is set up with map tiles, gates and other features in their proper locations. Each player area had a custom script which allowed players to place found items and allies on either the left or right side of their character card. This is important in the game. This script was used often and generally worked well. Instructions for using the script are written in the script rectangle just below each player area. In addition, there were clever dice scripts set up to allow players to select the number of Black and Green dice needed in any particular roll. By clicking the dice count on the circular script area, all dice of that color were rolled. There were also groupings of dice around the table for those who prefer to gather and roll in the standard way. All of the miniature models were quite nicely translated into the virtual environment as were the character standees. The one "glitch" we encountered was that the miniatures could not be laid on their side as need in the particular scenario we played. The result was having to place the miniatures upside down in a "hand stand", which looked odd, but served its purpose. All-in-all this Tabletop community created implementation was very well done. I really enjoyed playing Cthulhu: Death May Die via Tabletop Simulator. My character was The Kid and I actually had the honor of dealing the final blow to Cthulhu at the end of the game. Our party was victorious. The whole group seemed to enjoy the game and we are planning to play other missions in the future.
If this sounds interesting to you, check it out on Tabletop Simulator in the community workshop or consider purchasing the physical game by CMON from your favorite board-game source. Have fun fighting the Elder Gods and game on!
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